Side-scrolling platformer. Game and Puzzle design, and all Scripting (player movement, fireballs, object flammability, camera tracking, etc) done by me in C#. Creation of a game to study sound design and player feedback, implemented both by crackling of burning objects and notification of ability refresh.
Side-scolling puzzle platformer. Co-composed music, wrote game’s environmental narrative. Presented in showcase to students and industry professionals. Received awards from company representatives from Ubisoft, Supergiant Games, and Riot Games.